I will interpret Oliveros’s “Meditation” as a kind of spiritual&physical pause that allows for intensive sensing of body, (sonic) surroundings, and time passing. What distinguishes Oliveros’s sonic meditation from other meditations is the highlight of sounds, and therefore listening and outputting voices. This is also where I see “communication” and interaction among a group of people, and where the content of performance lies. The question I would ask though is how much can we justify the performance value from a viewer’s perspective? In addition, I admire the value of sound and body experimentation under the political framework. The idea of haveing listening as a form of feminism and activism amplifies certian human sensation and the relation to external world. So it’s like we use our body to claim something about ourselves (and bodies)

 

Compared to Oliveros’s actions my experience with meditation appears to be somewhat shallow. I guess I got introduced to meditation relatively late. The earliest meditation experience I remember was back in my Chinese high school, when hundreds of students filled a lecture hall for a psychological coaching for Gaokao(the national college entrance exam). You could imagine most students were paying little attention with heads down, because they didn’t want to lose every minute finishing tons of assignments. I was the type in-between, feeling it hard to choose whether to dive into the exercise book as well, or listen to the lecture which sounded interesting but might sacrifice my sleeping time. So in a constant shift between the lecture and assignments, students were introduced to practice meditation, which definitely made less impact. But I did follow the meditation seriously. 

 

Okay the point is not to discuss educational culture, but that meditation, which at that moment was regarded as irrelevant and disengaging by many people around me, actually brought me hyper feelings of my body and time. It pulls you from the shell and, at least for me, brings a more objective perception of self and surroundings. To some extent, I also showed my “embodied pursuit” that one can pause and rest facing tons of work to do. So I agree that Oliveros’s Sonic Meditations, and other forms of meditation, would never be escapism or disengagement. We need to pause and re-organize before the next step. Like written in the article, “Listening is directing attention to what is heard, gathering meaning, interpreting and deciding on action.” 

 

However I really don’t treat meditation as a regular practice, so I’m curious apart from more awareness on listening/sounds and body, how much the reflections on listening and Sonic Meditations can inspire ordinary people who don’t have the habit of meditation.

by Justin Hoffmann & Sandra Naumann

 

This is like an art history reading filled with artists and projects/works. I personally found myself knowing more about the art perspective than the music one while reading. 

 

As interactive media (arts) students, it’s essential yet complicated to think why we work in different disciplines of art and technology. Why do we learn coding as well as communications lab? Because you identify interests through explorations, and they are useful. Because you somehow have to integrate things under this major (okay off the point). But we have to recognize the fact that this realm has freedom established for expression, and the point of combining media and arts is for better expression and communication. 

 

I think the practical and economic perspective stands out. You learn something more than music or visual art and at the worst case, you can use the technical skills to do unrelated work. However, more disciplines have increasingly emphasized artistic/musical aesthetics. In other words, art or music itself has been involved interdisciplinarily, driving people to cater to it accordingly. 

 

Part of the possibility of integrating different arts is based on human’s sensory synaesthesia. I like the idea of using abstract musical terms such as “composition, symphony, improvisation, or rhythm” in painting. Because of the abstraction, they are almost self-explanatory when put into other contexts. And yes this further makes fine art disengaged from the means and disassociated from the object. This kind of pulling-away is further strengthened when thinking about interdisciplinarity. “The point was not to link different arts with one another but to find an appropriate means of expression for a particular idea, to test concepts in another field, or simply to extend one’s own radius of effect.” So art forms or materials are just media to convey concepts and ideas. That could also answer why integrative and experimental systems have been established in fine arts. 

 

The article frequently reminds me of the concept “Zeitgeist,” a German word basically meaning spirits of the time. Our analysis of art-history, musicology, cultural sociology, economic or psychological conditions all ultimately fall on Zeitgeist in art and music, such as the interest in universalism, synesthesia and the resulting trend toward interdisciplinary activity. Interdisciplinary trends and Zeitgeist always exist and change. Maybe in the future we simply don’t see musicians and visual artists as separated.

Initially I was just exploring different visual and audio possibilities, until I had a dream about swimming. Therefore, my later intention and concept were to create a sense of dream where one sinks into the water, discovers and experiences a different fantasy. I referred to ABCB structure, but the C part is mainly variation of materials. 

What I wish I have done better is the interaction between audio and visual. For example, I don’t have much visual changes going on for the buildup to increase the intensity. But overall I’m happy with what I have done. 😀

Update: I intended to create a strong contrast visually from B&W to colorful environment with the help of audio. However it turned out a bit abrupt for some viewers, and I can get the point. So I think it’s good to show things to people and get feedback, which can be different, but will provide insights that we as creators couldn’t sense otherwise.

My Code:

Hydra

osc(10,0.1,0).modulate(noise(()=>cc[0]*1,0.04),0.5).thresh().out()
// ()=>cc[0]*1,0.04
// thresh

shape(3).scale(0.4).scale(()=>cc[0]*4).out(o0)

shape(3).scale(()=>cc[0]*1.2).repeat(6,4).out(o0)

//tin
shape(3).scale(()=>cc[0]*1).rotate().repeat(5).scrollX(()=>(-cc[2])*10).scrollY(()=>(-cc[2])*10).out(o0)

shape(4).scale(()=>cc[0]*1).rotate().repeat(5).scrollX(()=>cc[2]*10).scrollY(()=>cc[2]*10).out()

hush()

s1 = osc(10,0.1,0.3).hue(()=>cc[0]*0.3).modulate(noise(()=>cc[0],0.04),0.5).colorama(0.5)
s2 = osc(10,0.1,1).hue(()=>cc[6]*2).modulate(noise(()=>cc[6],0.04),0.5).colorama(1)

//drop
s2.out()

shape(3).scale(0.5).scale(()=>cc[0]*4).repeat(6,4).out(o0)
s1.out(o1)
src(o2).modulate(src(o1).add(solid(1,1),-0.5),0.001).blend(o0,0.1).out(o2)
solid().layer(src(o2).mult(o1),0.5).out(o3)
render(o3)

//ending
tri = shape(3).kaleid(3).scale(0.6)
tri.scale(()=>cc[5]).rotate(()=>(cc[5])).repeat(5).out(o0)
osc(10,0.1,1).hue(.8).modulate(noise(2,0.04),0.5).colorama(2).out(o1)
src(o2).modulate(src(o1).add(solid(1,1),-0.5),0.001).blend(o0,0.1).out(o2)
solid(0.2,()=>cc[1]*0.2,()=>cc[1]*0.2).layer(src(o2).mult(o1).luma(0.01),0.1).out(o3)
render(o3)

hush()

Tidalcycle:

Continue reading “Eadin’s Composition Project”

It’s indicated that improvisation regards music as information. But what is not information? 

Seems like the conversation didn’t ever give a clear definition of improvisation, music or digital community. As I understand, it broadens the concept of improvisation to human experience, and reaction to digital development. It actually makes more sense to me if we use the word “reaction” to describe this ubiquitous improvisation. We live in and react to the massive information world, and therefore[improvisation is] about navigating an informational landscape.” 

Therefore, as I understand, music, as a kind of information and human activity (’s product), reacts to the digital environment and society. That makes sense because when we are coding lively, we travel between countless possibilities and land on things we like. So I think the visual creation stands at a similar position as well. 

I also wonder how we can feel the digital community in life. Also, other than people, are tools and media used in human actions also included in the digital community? As they said, the digital community is about this sense of networks. Apart from live performances, we as a class form a community. The forums and reference of tidal cycles or hydra can be communities. These community exchanges are large in quantity. For live sessions, whether people know each other or not, the exchange of information might have more intensity because there is hyper-engagement of multiple senses. I agree that the live moment brings people back to the recognition that music is human action, and it’s human action in the digital world. 

Some people asked me how to make the ‘misty’ effect. This is my code and you can kinda figure it out. I also changed the hue() with cc value and the effect is really cool.

shape(3).kaleid(3).scale(0.4).out(o0)
osc(10,0.1,0.7).hue(0.6).modulate(noise(2,0.01),0.5).out(o1)
src(o2).modulate(src(o1).add(solid(1,1),-0.5),0.007).blend(o0,0.1).out(o2)
src(o2).mult(o1).out(o3)
render(o3) 

LiveCodeLab is a web-based livecoding environment for real-time 3d visuals and sample-based sequencing. It was created and released by Davide Della Casa in April 2012, and then from November 2012 co-authored by Davide Della Casa and Guy John.

Motive for the development of LCL is to gather good elements in livecoding environments, and ground the new environment on a new language that is compact, expressive, and immediately accessible to an audience with low computer literacyTechnically, LiveCodeLab has been directly influenced by Processing, Jsaxus, Fluxus, and Flaxus. The language has changed from JavaScript -> CoffeeScript -> Current language (LiveCodeLang). 

The distinct characteristics bring LCL different value in live performances and education. Audience can understand the code better (if they want), and users ranging from young children to adults, with different backgrounds can all easily access. 

In addition, the web provides a clean flow of tutorial, where starters can learn from scratch quite quickly.

However, I did find gap between the tutorial and demos. More advanced manipulations are not included in the tutorial so sometimes it’s hard to comprehend code for the demos.

In sum, I have found Livecodelab:

  • Straightforward & Compact
    • E.x. rotate red box
  • “On-the-fly”: as you type, things pop up
    • transient states ->  “constructive” nature of the performance 
    • though simpler, more liveness*
  • 3D, but can also create 2D pattern by tricks (paintOver, zooming in etc.)
  • With limited manipulation (both audio and visual)

 

Apart from the tutorial, valuable things I found:

  1. the number after object:

Absolute value controls scale, negative numbers make the object transparent.

  1. “pulse” as good expression when accompanied by audio

 

Supplementary Materials:

*Liveliness hierarchy

TOPLAP Manifesto

HTML color name

 

Trials:

References

Davide Della Casa, [personal website], http://www.davidedc.com/livecodelab-2012

Della Casa, G. John, LiveCodeLab 2.0 and its language LiveCodeLang, ACM SIGPLAN, FARM 2014 workshop. 

LiveCodeLab, https://livecodelab.net/