For my research project, I decided to go with Gibber. Gibber is a live coding environment for audiovisual performance. It is a program based in Javascript that works by dynamically injecting realtime annotations and visualizations into a programming environment for a live coding performance.

There are a few things that stood out to me regarding Gibber. First, is the fact that it is in JavaScript. It made understanding the syntax of the code way easier. I may not have been particularly familiar with the actual application, but because I understood what the syntax of JavaScript, I was able to piece things together and make sense of the bigger picture. The documentation was also quite extensive, which is something that really helped me in understanding the core concepts of this program. The second things that particularly stood out to me, was the interface used to execute the code. You can see this through the link attached below but I really enjoyed how there were different elements on the screen being highlighted, to indicate which part of the code was being currently executed. It is a small addition, but I really feel like it ties everything in together, especially from a users perspective. Finally, it is quite versatile in the sense that it allows for the incorporation of external audiovisual libraries such as: p5.js, tidal, Hydra, and more.

Overall, I find Gibber to be an extremely useful tool that is quite developed. I really enjoyed playing around with the different settings and it was a fun experience.

Gibber Playground – Try and experiment for yourself!

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