I found it most interesting about his work flow that he doesn’t stick to one singular program or hardware. He doesn’t tie himself down to a particular workflow, but instead just tries whatever he enjoys. This idea I thought was very unusual since artists typically choose a software and get familiar with it but may often run into the risk of the technology being left behind. With his approach, he is always able to create no matter what is provided. Another interesting part was that he considers his work as “time design”. His work for syn_ allows for lengthening or shortening all depending on what is allowed for him, which is not something that is typically done for visual/ audio works. Another concept that really stuck with me is his process of “denaturing” where he isn’t trying to replicate things from the real world, but instead trying to break things down into data and attempting to reconstruct it in a way that reveals the underlying structures.